游戏后期特效#2:相交高亮(扫描效果)

indienova.com/indie-game-development/unity-after-effect-01-intersection-highlight/

恐怕下面这段代码你都看烂了:o.pos = mul ( UNITY_MATRIX_MVP, v.vertex……) + o.w; o.zw = pos.zw; return o; }传入Clip Space坐标pos……v ){ v2f o; o.pos = UnityObjectToClipPos ( v.vertex

会员:黄思诚

indienova.com/u/wx-oHXAkwjHTfOPli8Jp3efC0Xg-5Zc

:黄思

会员:王先诚

indienova.com/u/542647536

:王先

会员:han家诚

indienova.com/u/wx-oHXAkwjH0ZJGGLl4TnZewF_0trgk

:han家

logoss:6边形网格地图,格子间的距离计算

indienova.com/u/npc233/blogread/11298

下面跟群的小伙伴讨论之后的出的结果。……): var x=pos.x-int(pos.y)/2 var y=pos.y var z=-x-y……return Vector3(x,y,z)计算距离的函数func posDistance(pos1,pos2

小组帖子:6边形网格地图,格子间的距离计算

indienova.com/groups/post/29704

下面跟群的小伙伴讨论之后的出的结果。……): var x=pos.x-int(pos.y)/2 var y=pos.y var z=-x-y……return Vector3(x,y,z)计算距离的函数func posDistance(pos1,pos2

游戏后期特效#5:几种科幻风格的着色器特效

indienova.com/indie-game-development/unity-after-effect-05/

代码如下: v2f vert ( appdata_base v ) { v2f o; o.pos =……= ComputeScreenPos ( o.pos );o.uv = v.texcoord.xy;……vert ( appdata_img v ) { v2f o; o.pos = UnityObjectToClipPos

基于 Unity 的 Roguelike 随机房间生成的方法

indienova.com/indie-game-development/generation-of-roguelike-based-on-unity/

1) { pos2 = pos + new Vector2(offsetX, -offsetY); }……); } if (o == 3) { pos2 = pos + new Vector2(-offsetX……= new Vector2(pos.x, pos.y + roomYi) + new Vector2

sTarrr_/A/:Roguelike随机房间生成的一种方法(基于Unity以及C#)

indienova.com/u/starrr/blogread/3501

{pos2 = pos + new Vector2(offsetX, -offsetY);}if (o……== 2){pos2 = pos + new Vector2(-offsetX, offsetY);……= new Vector2(pos.x, pos.y + roomYi) + new Vector2

ICBITIC:游戏中的地图生成

indienova.com/u/icbitic/blogread/23042

):return abs(pos.y/(0.5 * size)) func falloff_value……(pos):var value = max(abs(pos.x)/(0.5 * size),abs(pos.y……(pos)var heat = heat(pos)if height >= -0.25 and

版本:Early Access


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